I typically block out shapes, so the island, for example, is a rectangle and not an island shape, which allows some flexibility for the player. The purple squares show the common treasure.The orange squares represent the cat tiles.The small blue area is the matching players’ lesson cards.The large blue area is the players’ boats.
Here is The Isle of Cats setup on each table: They sent me some information that shows the UK guidelines on what should be allowed for when designing a dining room.Īs you can see, the architect’s pocket book includes 3 options for 4-person tables:Įver since, I have used these numbers when designing my games as a checkpoint to make sure I am creating something that is as practical as possible for as many people as possible. Several years ago, I spoke with an architect and asked them how big a standard dining room table is in a house designed for 4 people. While I understand the reasons behind this, I do believe as a creator, I can be doing my part to make it easier for people, and today I want to share a part of my process. However, something I have noticed over the years is that many creators only focus on the first of these two things, and they leave it up to the player to worry about finding a big enough surface. If you want to play a board game, then you only need two things: a game and a surface to play it on.